Saturday, December 29th, 2007 01:08 am
Have been watching The Adventures of Brisco County Junior. Highly engaging pulpy western with a dash of mad science. We're two-thirds of the way through the series, and the villainous John Bly[1] has just had his first final encounter with Brisco.[2]

Spoiler. )

Wait. Whut?

I mean, it's still a great series. It's a workable explanation for a couple of things. But it just came out of absolutely nowhere.

(And yes, I did make a kind of not-very-huge leap regarding villains in a steampunk Western. Bly's a little too polished, but looking at Billy Drago, he's not totally inappropriate for the role of Stone. Mind you, I am sadly not holding my breath for the movie.)
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[1] Seriously, this guy is a *great* villain. He keeps giving off this weird Sunlight Gardener vibe; utterly deranged cool despotic preacher with a calling kind of thing.
[2] Professor Coles assures us there will be another. Have no idea if they got to that before the series ended.
Friday, November 30th, 2007 09:37 am
Just opened up the Reliquary sourcebook for nWoD, and happened to hit the Little Black Book. Two reactions:

(1) Okay, this is *neat*. It's cold and vicious and uncaring and spiteful, and generally quite suited for a horror game. It's got great potential for half a dozen stories all by its lonesome. (Probably not more than two at most for any particular group, but they are there.) I'd want to be really careful about who (if anyone) I ran a story for involving this thing, but the idea... the idea, speaking from a strictly horror-story-telling point of view, is lovely.

(2) I understand that the book only affects women, forcing them to engage in sex with the book's owner. I'm not sure how to get from that to the explicit indication that only men use the book, although there is no requirement as to the sex of the owner. Weirdly, the writeup *does* acknowledge the existence of homosexuality in men...
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Monday, November 26th, 2007 08:08 am
I spent just over four hours running a game session. Had dinner, came back, and then spent just under five hours at a Storyteller meeting for the LARP.

I think that, in future, I may try to avoid putting nine hours of storyteller work into one day.

(Also, can you believe that Wikipedia's entry on literary references to blue roses involved neither Peter Straub's Blue Rose Trilogy nor his short story "Bunny is for Bread"? The oversight has been corrected.)
Wednesday, October 31st, 2007 04:12 pm
Once, long ago, in the dim dark days,[1] I wrote a 12-step guide to playing ADOM.[2] It was done partly tongue-in-cheek, and it didn't address the main goals and quests of the game.

It *did*, however, provide you with pretty workable advice on how to survive in the game while you were trying to accomplish those goals. (At least until level 10. But the guy I wrote it for was complaining he couldn't hit level 2.)

I need something similar for Vampire, specifically LARP (which means that "feeding" and "haven security" are less of a game focus). What political possibilities you should usually consider. When behaviour crosses the line into being a breach of the Masquerade. The ways in which the world reacts to you. The ways in which other vampires are likely to see you. Things you should keep in mind when playing, basically.

Help?
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[1] 1 May, 2003, 1:54 GMT
[2] Really a lovely game. Am beginning to regret there is no practical way to bring the laptop to Toronto with me.
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Thursday, August 23rd, 2007 07:54 am
Right. Meant to do this earlier, but it's been a busy week. BPAL group order thing. )

========

Also: while I *really* like the Asylum sourcebook for nWoD, I think it slips up on a name when discussing art as a glimpse into a sanity-shattering shadow world. Charles Pickman was an English businessman from Liverpool that founded a ceramics factory in Seville.

I am suspecting they meant Richard Upton Pickman, the Boston painter. Had an amazing and horrific grasp of anatomy. Showed up in Lovecraft's short story "Pickman's Model".

Just a hunch.
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Tuesday, August 14th, 2007 10:40 am
A good friend of mine--[livejournal.com profile] commodorified--coined the term "helpy" to describe what happens when you explain you're doing something, and why, and get a bunch of responses explaining how to do something different. They're well-meaning, but they are not actually helpful. At all. And have nothing to do with your plans or efforts or anything like that, besides casually dismissing them.

I didn't quite have to deal with helpy this morning, but it seems to be in the same general ballpark. I've been dealing with someone who's running a game--we've not met in person, just e-mailed and chatted online--and I submitted a character sheet off to him. Player name, character name, stats, abilities, yadda yadda yadda.

They sent it back with a couple of small changes, which is fine.

They also changed my last name to John's last name.

Despite my last name being what I typed. And what's displayed on my e-mails. And my e-mail address. And, you know, what they've seen as my last name during every communication we've had.

I am less than thrilled.

EDIT: Apology offered and accepted, record corrected, mellowness resumed.
Wednesday, July 18th, 2007 02:49 am
I needed, briefly, to play a thug in a gaming session. She got named Jennifer DuPree.

I picked the name as a homage (which is lit-speak for "perfectly open rip-off because the source is so cool") to Bangladesh DuPree, the lady below the cut.

She's so engaging. )
Thursday, June 28th, 2007 10:22 pm
Well, you can't turn him into a company man,
you can't turn him into a whore.
And the boys upstairs just don't understand anymore.
So, I was putting a dent in the dishes, and I am suddenly overcome by a desire to hear Tom Petty's "The Last DJ". I've always liked it (although I honestly never remember it's Petty). It's a pretty standard lone-wolf/artist/truthspeaker thing, I guess. And I've had the CCA and Dr. Frederick Wertham[1] kind of in the back of my mind since mid-late afternoon, which was probably part of it.
Well, some folks said they're gonna hang him so high
cos you just can't do what he did.
There's some things you just
can't put in the minds of those kids.
And now, mind you, I'm reminded of that radio DJ in The Stand--Ray Flowers, I think?--who wasn't getting sick, and who showed up to the (empty) station, and just ran a no-time-delay no-ads call-in show for people to discuss Captain Trips. (And the Army showed up and they shot him and he died sprawled over his control panel.)

But that's a *real* tangent. Anyway, I was listening to the chorus.
There goes your freedom of choice,
there goes the last human voice.
There goes the last DJ.
And I start, in defiance of all things reasonably associated with the decades-old vibe of this song, thinking cyberpunk.

Not the hard-edged metal-laced chipped-brain gunfight side of it. The information. The truth. Max Headroom. Johnny Silverhand. Hiro Protagonist. Spider Jerusalem. Hell, A Young Lady's Illustrated Primer. Even the grand revelation of the NES cure at the end of that god-awful movie adaptation of Johnny Mnemonic[2], although good god the execution on that mostly made me groan.

The angry, giddy, honest voice howling out in the middle of the prepackaged indifferent monoculture that would really much rather you didn't think. And, by extension, the setting where you could fight *with* information, where it wasn't just a prize to squabble over and steal. The neon and glass and carded doors, not just the steel and bullets and (rainy) streets.

I need songs for this. Suggestions?

(And yes, I've already thought of Warren Zevon's Transverse City. :) )
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[1] *turns head, spits*
[2] I may be being a little harsh on it. I can't tell. I'm too busy being frustrated with how they portrayed Molly.
Tuesday, June 19th, 2007 04:48 pm
Sometimes I just go to this page, and let it play quietly in the background.

I suspect I am almost going to be disappointed at midnight on July 30th, but perhaps they will leave the sound going.
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Thursday, June 14th, 2007 12:36 pm
Playing Fallout again (the original).

In three hours, at level 5, snuck past supermutants, retrieved water chip, repaired Necropolis water pump, and returned home.

I hadn't even hit the Hub yet. Hell, I hadn't even seen a combat knife yet.

Level 7 and free to roam the wastelands indefinitely, with the trusty Dogmeat by my side. Yay.
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Thursday, June 7th, 2007 05:17 pm
I thought about putting up a link when I saw this. And I didn't (figured it'd already been done, then it was already done, etcetera).

Then I thought about putting it up anyway. But I couldn't figure a non-boring way to do it that wouldn't invoke some mighty wave of eye-rolling, since the catchphrase that sums it up for me has gotten a little touchier over the last decade.

Then I thought really, this is cool enough that if no-one watches it or clicks on it or even reads this post, it's still worth mentioning.
War.
War never changes.
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Tuesday, January 16th, 2007 03:42 pm
(Oddly enough, this post avoids spoilers beyond "manitou are sneaky".[1] I'd appreciate it if any responses could do the same.)

Regarding the Great Old Ones scenario that I was thinking of adapting; I don't think it'd require much tweaking, but it will require some, since the words "beneficent" and "Great Old One" appear in the same sentance. It's relative, but it's still not really manitou behaviour. At all.

And I was turning this over in my head, and wondering vaguely if any of the manitou had ever been written as passing themselves off as a good and helpful thing, a father figure or spiritual helper or something of the sort.

...yeah.

On my schedule for when I get home: checking to see if Stephen King tosses cross-references into his fiction, and reading the Something Positive archives to see if I can spot any sarcasm directed at gamers.
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[1] Like monkeys. Do not be fooled.
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Thursday, January 4th, 2007 06:27 pm
Being a love letter to the cover of Fatal Experiments, and a brief cross-section of my gaming history.

Covers. )

And so I come to the cover of Fatal Experiments, which is actually the subject and instigation of this ramble. It's a dark blue mottled background, with a pair of hands in the foreground. One hand is gloved in something thick and close-fitting, a yellowish tanned-flesh colour. It's pulling the same kind of glove over the second hand, and you can see runnelled and warty green skin on the forearm below the glove. One of the fingers--clearly inhuman, clearly clawed--is tearing through the glove, and on its bared claw there is such a gleam...



CoC )

I did find people who were willing to play RPGs a year or so later, but aside from (some quite brief) forays into Shadowrun and Amber, it was Vampire: the Masquerade. And Werewolf: the Apocalypse. And Vampire. And Vampire. And a little Mage. And Vampire.[2] All second edition, if I recall correctly. I sometimes wonder that I turned out as well as I did, though I still cringe when I remember some of what I came up with.

By this time it was getting to be in the mid/late 90s, and it was getting rather harder to lay hands upon gaming sourcebooks from Chaosium. And while you could still find a copy of Blood Brothers 2 in Ottawa up until a few years ago, Fatal Experiments was a bit harder to lay hands upon. And it drifted to the back of my mind as something I would have liked but was probably never going to lay hands upon, kind of like a pony except it would have fit on the bookshelf and ponies don't tear up flayed human skin.

Fastforward more years than I care to think about, during which the concept of gaming as "something you do with people" instead of "something you might kind of think about doing with people, while you are reading the book and playing what-if in your brain" took root.

And I was given a gift, and told "buy something you want for Christmas". And I was browsing Mythos stuff, and following links. And I found a copy of Fatal Experiments for sale in decent condition.

It came in the mail today.

It's beautiful.
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Footnotes. )
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Monday, November 27th, 2006 01:07 am
The character sheet for Deadlands: Reloaded, like the rest of the book (although not quite as much as the rest of the book, IMHO) is very pretty.

However, because of the dusty weathered background it has going, it is a pain to read on a photocopy or when printed on a black and white printer.

Given that I am actually the sort of person who will scan a printed colour copy and then kick it until the background disappears before turning it into a greyscale and exporting it to PDF, this is not a huge problem.

(841 KB. White background. Logo and bullets and dice-shaped outlines and exclamation points're all still there. Enjoy.)

Goddamn I need a Deadlands icon.
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Sunday, November 26th, 2006 09:18 pm
Of all the things I ever expected my generally kind and good-natured huckster to worry about being hanged for, accidentally-on-purpose trampling a Texas Ranger nearly to death was not one of them.

First a flower pot, then a horse. She needs to drop this esoteric blunt weapons schtick and just shoot something.
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Wednesday, November 22nd, 2006 11:12 pm
...well, you expect doggerel from a mad minstrel.

Back in the day... )

The Eternal Guardian just became *much* cooler. I hope I survive to meet him this time.
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Saturday, November 18th, 2006 11:55 pm
Okay. Horror one-shot is done.

I am overall happy with it. It took four-and-a-half sessions, instead of three. (I think I could have done it in four if my pacing on the third session hadn't been quite so awkward--I'm sure I could have smoothed it down. The "half" was two hours, which I at least pegged correctly, so that's good.)

I did not get everything I wanted in, but it was apparently creepy and interesting. I know not everything was explained, but I don't think it had to be, and everything *did* have an explanation. Wounds were taken and the horror was defeated.

(Also, I was flattered to be told it was reminiscent of The Dionaea House, which is worth looking at.)

Next time: soundtrack.

Uhm, yeah. Traditionally this bit goes at the front of stories, but I guess it also comes after they're complete, so doing it now is okay.
I would like to thank Angela, Josh, and Jason for playing, because without them there would've been no-one that anything could've happened to.

I'm sure there's an obligatory joke I can't recall about research being credited theft, so:
I would like to thank Stephen King for It, and particularly for Mike Hanlon's understanding of Derry, especially the start of "Derry: The First Interlude" section (page 139 of the Signet paperback), because it was inspiration for a place to have things happen.
Also, Jared A. Sorenson (of Momento Mori Theatricks--buy his stuff!) provided something horrible enough to have caused bad things to start happening, and someone who contributed to Mysterious Places provided a way in which they could actually happen.

And finally, I would like to thank John for listening to what I am guessing had to be an hour of rambling, second-guessing, kibitzing, and brainstorming for every two hours of gameplay, and for all the advice he gave.
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Thursday, November 9th, 2006 06:51 pm
Also:

Any game system that takes combat and provides simple, straightforward rules for the players to introduce the principle "If you can't dazzle them with dexterity, baffle them with bullshit" deserves an honourable mention.

*tips hat to Savage Worlds*

Thank you. That is all.
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Wednesday, October 11th, 2006 06:57 am
I really do like MAC's annual Hallowe'en looks. Particularly Design Cult, under Blanc et Noir. Very much the sort of thing I associate with "does it look pretty" rather than "does it look good on me"; it'd look great in the right photo shoot, I'm sure, but I can't imagine wearing it.

Then again, it *is* for Hallowe'en.

It's really being odd at work. I can't remember if I stayed home last Friday or the one before--I'm sure it was the one before, but I don't *remember*. And I completely forgot whether I relayed a message to my boss yesterday (I did; that's not the point). I need to start getting more sleep on weeknights.

(Still not hating the job.)

Am probably going to be going from one LARP session a month to three games a week in a couple of weeks, one of which I will be running. That one's strictly a short-term thing--I'm really expecting it to go about three sessions--but it's still enough to leave me wondering what the hell I think I'm doing.
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Sunday, August 20th, 2006 12:00 pm
So. I play in a LARP. Another character was coming into the city, and it was decided that having him carry a letter of introduction would be a nifty thing.

A seal would also be nice--you know, a proper seal, in sealing wax.

So I went and found this stuff called Sculpy, which is modelling clay that turns hard when you bake it, and spent an evening poking at it with dentist's tools until I got a workable approximation of the coat of arms of the town of Brasov, which features a crown with oak roots coming out. Also picked up some sealing wax. For the letter, I ended up using cream-white cardstock, which has the benefit of being thick enough that you can't hold it up to the light and read the letter through it, but the downside that two thicknesses of it are, well, thick, which left a couple of pale streaks in the seal.

Cut in case you do not care or should not be reading what the vampires had to say to each other. )

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Overall, I'm very happy with it.
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