Once, long ago, in the dim dark days,[1] I wrote a 12-step guide to playing ADOM.[2] It was done partly tongue-in-cheek, and it didn't address the main goals and quests of the game.
It *did*, however, provide you with pretty workable advice on how to survive in the game while you were trying to accomplish those goals. (At least until level 10. But the guy I wrote it for was complaining he couldn't hit level 2.)
I need something similar for Vampire, specifically LARP (which means that "feeding" and "haven security" are less of a game focus). What political possibilities you should usually consider. When behaviour crosses the line into being a breach of the Masquerade. The ways in which the world reacts to you. The ways in which other vampires are likely to see you. Things you should keep in mind when playing, basically.
Help?
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[1] 1 May, 2003, 1:54 GMT
[2] Really a lovely game. Am beginning to regret there is no practical way to bring the laptop to Toronto with me.
It *did*, however, provide you with pretty workable advice on how to survive in the game while you were trying to accomplish those goals. (At least until level 10. But the guy I wrote it for was complaining he couldn't hit level 2.)
I need something similar for Vampire, specifically LARP (which means that "feeding" and "haven security" are less of a game focus). What political possibilities you should usually consider. When behaviour crosses the line into being a breach of the Masquerade. The ways in which the world reacts to you. The ways in which other vampires are likely to see you. Things you should keep in mind when playing, basically.
Help?
---
[1] 1 May, 2003, 1:54 GMT
[2] Really a lovely game. Am beginning to regret there is no practical way to bring the laptop to Toronto with me.
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